Function:ns2sevas
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ns2sevas
Prototype
void ns2sevas(float sx, float sy, float sz);
Description
Provides support for explicitly setting alpha scaling values for a volume rendering object, overriding the default alpha scaling mode if axis values are > 0.0
See Also
ns2svas | Set alpha scaling mode. |
ns2qvas | Query alpha scaling mode. |
ns2cvr | Create a volume rendering object. |
ns2cvra | Render volume of objects. |
Code Example
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "s2plot.h"
/* Global variables */
int vid; /* ID for volume render object */
float tr[12]; /* Transformation matrix */
float ***volume; /* The data cube */
int nx, ny, nz; /* Data grid dimensions */
float ***initVolume(int nx, int ny, int nz)
/* Allocate memory and initialise a data cube */
{
float ***volume;
int i, j, k;
volume = (float ***)malloc(nx * sizeof(float **));
if (volume == NULL) {
fprintf(stderr,"Failed to allocate %ld bytes\n",(long)(nx*sizeof(float **)));
exit(-1);
}
for (i=0;i<nx;i++) {
volume[i] = (float **)malloc(ny * sizeof(float *));
if (volume[i] == NULL) {
fprintf(stderr,"Failed to allocate %ld bytes\n",(long)(nx*sizeof(float *)));
exit(-1);
}
for (j=0;j<ny;j++) {
volume[i][j] = (float *)malloc(nz * sizeof(float));
if (volume[i][j] == NULL) {
fprintf(stderr,"Failed to allocate %ld bytes\n",(long)(nx*sizeof(float)));
exit(-1);
}
for (k=0;k<nz;k++) {
volume[i][j][k] = 0.0; /* Initialise */
}
}
}
return volume;
}
void cb(double *t, int *kc)
/* A dynamic callback */
{
s2lab("","","","Press <space> to toggle opactiy mode for volume rendering");
float sx, sy, sz; /* Opacity scale factors */
if (*kc % 2 == 1 ) {
sx = (float)nz/(float)nx;
sy = (float)nz/(float)ny;
sz = 1.0; /* Shortest axis gets highest opacity scale */
ns2sevas(sx,sy,sz); /* Set the opacity scaling */
} else {
ns2sevas(1.,1.,1.); /* Set the opacity scaling */
}
ds2dvr(vid, 1); /* Draw the volume render object */
}
int main(int argc, char *argv[])
{
int i; /* Loop variable */
float dmin, dmax, amin, amax; /* Min/max values */
char trans; /* Transparency mode */
float x1 = -1.0, x2 = +1.0; /* Data range along axes */
float y1 = -1.0, y2 = +1.0;
float z1 = -1.0, z2 = +1.0;
int vi, vj, vk; /* Temporary variables */
float dx, dy, dz; /* Temporary variables */
COLOUR amb = {0.8, 0.8, 0.8}; /* Ambient light */
srand48((long)time(NULL)); /* Seed random numbers */
nx = 40; ny = 40; nz = 10; /* Dimensions of data cube */
volume = initVolume(nx, ny, nz); /* Allocate memory */
for (i=0;i<12;i++) { /* Set-up transfrom matrix */
tr[i] = 0.0;
}
tr[ 0] = x1; /* Mapping from data cube */
tr[ 1] = (x2-x1)/(float)(nx-1.0); /* to physical coordinates */
tr[ 4] = y1;
tr[ 6] = (y2-y1)/(float)(ny-1.0);
tr[ 8] = z1;
tr[11] = (z2-z1)/(float)(nz-1.0);
dmin = 0.0; /* Mininum data value in volume to plot */
dmax = 2.0; /* Maximum data value in volume to plot */
amin = 0.0; /* Minimum alpha channel value */
amax = 0.8; /* Maximum alpha channel value */
trans = 't'; /* Transparency type */
dx = tr[1]*0.5; /* Offsets for window - voxels are pixel */
dy = tr[6]*0.5; /* centred */
dz = tr[11]*0.5;
s2opend("/S2MONO",argc,argv); /* Open the display */
s2swin(x1-dx,x2+dx, y1-dy,y2+dy, z1-dz,z2+dz); /* Set window coords */
s2box("BCDE",0,0,"BCDE",0,0,"BCDE",0,0); /* Draw coord box */
long N = 5000;
for (i=0;i<N;i++) { /* Create N random (x,y,z) values */
vi = (int)(drand48()*(nx));
vj = (int)(drand48()*(ny));
vk = (int)(drand48()*(nz));
volume[vi][vj][vk]+=1.0-drand48()*drand48();
/* Give a value to volume */
}
s2scir(1000,2000); /* Set colour range */
s2icm("mgreen",1000,2000); /* Install colour map */
vid = ns2cvr(volume, nx, ny, nz, 0, nx-1, 0, ny-1, 0, nz-1,
tr, trans, dmin, dmax, amin, amax);
/* Create the volume render object */
cs2scb(cb); /* Install a dynamic callback */
ss2srm(SHADE_FLAT); /* Set shading type to FLAT */
ss2sl(amb, 0, NULL, NULL, 0); /* Ambient lighting only */
ss2sas(1); /* Start the cube spinning */
s2show(1); /* Open the s2plot window */
return 1;
}
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