Function:ds2vbbpr
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==Prototype== | ==Prototype== | ||
- | + | <code><pre> | |
+ | void ds2vbbpr(XYZ iP, XYZ offset, float aspect, float isize, | ||
+ | float ipangle, COLOUR iC, unsigned int itexid, float alpha, char trans); | ||
+ | </pre></code> | ||
==Description== | ==Description== | ||
- | + | Billboard with aspect ratio, offset in screen coords, and rotation of the texture about the view direction. | |
- | Billboard with aspect ratio, offset in screen coords, and rotation of the texture about the view direction. | + | |
==See Also== | ==See Also== |
Revision as of 03:17, 27 January 2009
ds2vbbpr
Billboard with aspect ratio, offset in screen coords, and rotation of texture - vector input.
Prototype
void ds2vbbpr(XYZ iP, XYZ offset, float aspect, float isize,
float ipangle, COLOUR iC, unsigned int itexid, float alpha, char trans);
Description
Billboard with aspect ratio, offset in screen coords, and rotation of the texture about the view direction.
See Also
ds2vbbp | Billboard with aspect ratio - vector input. |
ds2bb | Draw a (dynamic) billboard: a textured facet that always faces the camera. |
ds2vbb | Draw a (dynamic) billboard: a textured facet that always faces the camera - vector input |
ds2vbbr | Draw a (dynamic) billboard texture with specified rotation. |
ds2tb | Draw text that always faces the camera |
ds2vtb | Draw text that always faces the camera - vector input |
ss2ct | Create a texture with specified width and height |
Code Example
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