HowToC:FollowAnObject
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Revision as of 23:35, 19 August 2008 Dbarnes (Talk | contribs) (→How to follow an object with the camera) ← Previous diff |
Revision as of 23:38, 19 August 2008 Dbarnes (Talk | contribs) (→How to follow an object with the camera) Next diff → |
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1. use a handle callback to register the most recently selected handle: | 1. use a handle callback to register the most recently selected handle: | ||
<code><pre> | <code><pre> | ||
+ | int camfollow; // initialised to -1 in main | ||
+ | unsigned char *selected; // array storing selected state of all handles | ||
void pickcb(int *id) { | void pickcb(int *id) { | ||
+ | // ... | ||
+ | |||
+ | } | ||
+ | </pre></code> | ||
+ | |||
+ | 2. in the standard dynamic callback, set the camera position if required | ||
+ | XYZ *iP; // array storing positions of all handles | ||
+ | <code><pre> | ||
+ | void callback(double *t, int *kc) { | ||
+ | // ... | ||
+ | |||
+ | if (camfollow >= 0) { | ||
+ | |||
+ | |||
+ | |||
+ | } | ||
} | } | ||
</pre></code> | </pre></code> |
Revision as of 23:38, 19 August 2008
How to follow an object with the camera
Using handles, you can easily detect when an object has been right-clicked. With two pretty simple bits of code, you can then make the camera keep focussed on that object.
1. use a handle callback to register the most recently selected handle:
int camfollow; // initialised to -1 in main
unsigned char *selected; // array storing selected state of all handles
void pickcb(int *id) {
// ...
}
2. in the standard dynamic callback, set the camera position if required XYZ *iP; // array storing positions of all handles
void callback(double *t, int *kc) {
// ...
if (camfollow >= 0) {
}
}