Function:ds2vbbr
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==Code Example== | ==Code Example== | ||
<code><pre> | <code><pre> | ||
+ | #include <stdio.h> | ||
+ | #include <stdlib.h> | ||
+ | #include <time.h> | ||
+ | #include "s2plot.h" | ||
+ | |||
+ | unsigned int tid; | ||
+ | |||
+ | void cb(double *t, int *kc) | ||
+ | { | ||
+ | XYZ xyz = {0.0, 0.3, 0.4}; /* Location */ | ||
+ | float isize = 0.02; /* Texture scale */ | ||
+ | XYZ str = { 0.0, 0.0, 0.0}; /* No stretch */ | ||
+ | COLOUR col = { 1.0, 1.0, 0.0 }; /* Yellow */ | ||
+ | float alpha = 0.9; /* Alpha channel */ | ||
+ | char trans = 's'; /* Transparency */ | ||
+ | float pangle = 45.0; /* Rotation angle - degrees */ | ||
+ | |||
+ | ds2vbbr(xyz, str, isize, pangle, col, tid, alpha, trans); /* Draw the billboard */ | ||
+ | } | ||
+ | |||
+ | int main(int argc, char *argv[]) | ||
+ | { | ||
+ | int width = 16, height = 16; /* Dimensions of texture */ | ||
+ | int i, j; /* Loop variables */ | ||
+ | int idx; /* Index into texture array */ | ||
+ | char *tex; /* Array of texture values */ | ||
+ | |||
+ | srand48((long)time(NULL)); /* Seed random numbers */ | ||
+ | s2opend("/?",argc,argv); /* Open the display */ | ||
+ | s2svp(-1.0,1.0, -1.0,1.0, -1.0,1.0); /* Set the viewport coords */ | ||
+ | s2swin(-1.0,1.0, -1.0,1.0, -1.0,1.0); /* Set the window coordinates */ | ||
+ | s2box("BCDE",0,0,"BCDE",0,0,"BCDE",0,0); /* Draw a bounding box */ | ||
+ | |||
+ | tid = ss2ct(width, height); /* Create a new texture */ | ||
+ | tex = ss2gt(tid, &width, &height); /* Get the texture */ | ||
+ | |||
+ | for (j=0;j<height;j++) { | ||
+ | for (i=0;i<width;i++) { | ||
+ | idx = (j*width + i) * 4; /* Stored as (r,g,b,alpha) */ | ||
+ | tex[idx ] = 127*drand48()+128; /* Randomish red */ | ||
+ | tex[idx+1] = 0; /* Green */ | ||
+ | tex[idx+2] = 0; /* Blue */ | ||
+ | /* Do nothing to alpha */ | ||
+ | } | ||
+ | } | ||
+ | ss2pt(tid); /* Push texture for usage */ | ||
+ | |||
+ | cs2scb(&cb); /* Install a callback */ | ||
+ | |||
+ | s2show(1); /* Open the s2plot window */ | ||
+ | |||
+ | return 1; | ||
+ | } | ||
+ | |||
</pre></code> | </pre></code> | ||
[[S2PLOT:Function List | Back]] to S2PLOT function list. | [[S2PLOT:Function List | Back]] to S2PLOT function list. | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Current revision
ds2vbbr
Draw a (dynamic) billboard texture with specified rotation.
Prototype
void ds2vbbr(XYZ iP, XYZ iStretch, float isize, float ipangle, COLOUR iC,
unsigned int itexid, float alpha, char trans);
Description
Draw a (dynamic) "billboard", with rotation ipangle (in degrees) of the texture about the view direction
See Also
ds2bb | Draw a (dynamic) billboard: a textured facet that always faces the camera. |
ds2vbb | Draw a (dynamic) billboard: a textured facet that always faces the camera. |
Code Example
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "s2plot.h"
unsigned int tid;
void cb(double *t, int *kc)
{
XYZ xyz = {0.0, 0.3, 0.4}; /* Location */
float isize = 0.02; /* Texture scale */
XYZ str = { 0.0, 0.0, 0.0}; /* No stretch */
COLOUR col = { 1.0, 1.0, 0.0 }; /* Yellow */
float alpha = 0.9; /* Alpha channel */
char trans = 's'; /* Transparency */
float pangle = 45.0; /* Rotation angle - degrees */
ds2vbbr(xyz, str, isize, pangle, col, tid, alpha, trans); /* Draw the billboard */
}
int main(int argc, char *argv[])
{
int width = 16, height = 16; /* Dimensions of texture */
int i, j; /* Loop variables */
int idx; /* Index into texture array */
char *tex; /* Array of texture values */
srand48((long)time(NULL)); /* Seed random numbers */
s2opend("/?",argc,argv); /* Open the display */
s2svp(-1.0,1.0, -1.0,1.0, -1.0,1.0); /* Set the viewport coords */
s2swin(-1.0,1.0, -1.0,1.0, -1.0,1.0); /* Set the window coordinates */
s2box("BCDE",0,0,"BCDE",0,0,"BCDE",0,0); /* Draw a bounding box */
tid = ss2ct(width, height); /* Create a new texture */
tex = ss2gt(tid, &width, &height); /* Get the texture */
for (j=0;j<height;j++) {
for (i=0;i<width;i++) {
idx = (j*width + i) * 4; /* Stored as (r,g,b,alpha) */
tex[idx ] = 127*drand48()+128; /* Randomish red */
tex[idx+1] = 0; /* Green */
tex[idx+2] = 0; /* Blue */
/* Do nothing to alpha */
}
}
ss2pt(tid); /* Push texture for usage */
cs2scb(&cb); /* Install a callback */
s2show(1); /* Open the s2plot window */
return 1;
}
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