Function:font2tex

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Revision as of 22:06, 16 December 2007

font2tex

Use a named freetype2 font to create a texture map.

Prototype

unsigned int font2tex(char *fontfilename, char *text, int fontsizepx, int border);

Description

This function is only available if the [[

See Also

Code Example

#include <stdio.h>
#include <stdlib.h>
#include "s2plot.h"


int main(int argc, char *argv[])
{
   fprintf(stderr,"Press <shift>-<w> to write VRML\n");
   fprintf(stderr,"Creates VRML file: test.wrl\n");

   s2opend("/s2mono", argc, argv);      /* Open in mono mode */
   s2swin(-1.,1., -1.,1., -1.,1.);      /* Set the window coordinates */

   pushVRMLname("BOX");                 /* Create a new VRML object name */
   s2box("BCDE",0,0,"BCDE",0,0,"BCDE",0,0);
                                        /* This will not appear in the VRML */

   int i, N = 100;                      /* Loop variables */
   XYZ xyz;                             /* Point location */
   COLOUR col;                          /* Point colour */

   pushVRMLname("POINTS");              /* Create a new VRML object name */
   for (i=0;i<N;i++) {
      xyz.x = drand48()*2.0 - 1.0;      /* Random positions */
      xyz.y = drand48()*2.0 - 1.0;
      xyz.z = drand48()*2.0 - 1.0;
      col.r = drand48()*2.0 - 1.0;      /* Random colours */
      col.g = drand48()*2.0 - 1.0;
      col.b = drand48()*2.0 - 1.0;
      ns2vthpoint(xyz, col, 2);         /* Draw current point */
   }
   pushVRMLname("ANON");                    /* Restore default VRML object name */

   s2show(1);                           /* Open the s2plot window */

   return 1;
}

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