HowToC:TransTextures
From S2PLOT
(Difference between revisions)
Revision as of 05:05, 23 November 2007 Dbarnes (Talk | contribs) ← Previous diff |
Revision as of 05:10, 23 November 2007 Dbarnes (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
+ | ==How to make textures transparent== | ||
+ | |||
It's very common to want to read a texture from an existing bitmap image. It's also pretty common to want to modify that texture so that parts of it are transparent. Here's an example bit of code that uses the S2PLOT texture functions to: | It's very common to want to read a texture from an existing bitmap image. It's also pretty common to want to modify that texture so that parts of it are transparent. Here's an example bit of code that uses the S2PLOT texture functions to: | ||
Revision as of 05:10, 23 November 2007
How to make textures transparent
It's very common to want to read a texture from an existing bitmap image. It's also pretty common to want to modify that texture so that parts of it are transparent. Here's an example bit of code that uses the S2PLOT texture functions to:
- load an image as a texture,
- get access to the bitmap of the texture,
- set the transparency of each pixel proportional to its brightness,