Function:ds2bbset
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<tr><td>[[Function:ds2tb | ds2tb ]]</td><td>Draw text that always faces the camera </td></tr> | <tr><td>[[Function:ds2tb | ds2tb ]]</td><td>Draw text that always faces the camera </td></tr> | ||
<tr><td>[[Function:ds2vtb | ds2vtb ]]</td><td>Draw text that always faces the camera - vector input </td></tr> | <tr><td>[[Function:ds2vtb | ds2vtb ]]</td><td>Draw text that always faces the camera - vector input </td></tr> | ||
- | <tr><td>[[Function:ss2lt | ss2lt ]]</td><td>Load a texture for future (generally repeated) use. </td></tr> | ||
- | <tr><td>[[Function:ss2ct | ss2ct ]]</td><td>Create a texture with specified width and height </td></tr> | ||
</table> | </table> | ||
Revision as of 22:22, 7 January 2009
ds2bbset
Draw a set of billboards.
Prototype
void ds2bbset(float *verts, float *cols, float size,
unsigned int texid, char trans, int n);
Description
Draw a set of billboards.
See Also
ds2vbbp | Billboard with aspect ratio - vector input. |
ds2vbbpr | Billboard with aspect ratio, offset in screen coords, and rotation of texture - vector input. |
ds2bb | Draw a (dynamic) billboard: a textured facet that always faces the camera. |
ds2vbb | Draw a (dynamic) billboard: a textured facet that always faces the camera - vector input |
ds2vbbr | Draw a (dynamic) billboard texture with specified rotation. |
ds2tb | Draw text that always faces the camera |
ds2vtb | Draw text that always faces the camera - vector input |
Code Example
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