HowToC:FollowAnObject
From S2PLOT
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Revision as of 23:35, 19 August 2008 Dbarnes (Talk | contribs) ← Previous diff |
Current revision Dbarnes (Talk | contribs) (→How to follow an object with the camera) |
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1. use a handle callback to register the most recently selected handle: | 1. use a handle callback to register the most recently selected handle: | ||
<code><pre> | <code><pre> | ||
- | // define an S2PLOT OpenGL callback function */ | + | int camfollow; // initialised to -1 in main |
- | void openglcb(void) { | + | unsigned char *selected; // array storing selected state of all handles |
- | // store the state | + | void pickcb(int *id) { |
- | glPushAttrib(GL_ALL_ATTRIB_BITS); | + | // ... |
+ | // toggle state: | ||
+ | selected[*id] = (selected[*id] + 1) % 2; | ||
+ | if (selected[*id]) { | ||
+ | camfollow = *id; | ||
+ | } else { | ||
+ | camfollow = -1; | ||
+ | } | ||
+ | s2togglehandle(*id); | ||
+ | } | ||
+ | </pre></code> | ||
- | // turn on blending | + | 2. in the standard dynamic callback, set the camera position if required |
- | glEnable(GL_BLEND); | + | XYZ *iP; // array storing positions of all handles |
- | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | + | <code><pre> |
- | + | void callback(double *t, int *kc) { | |
- | // draw a transparent orange quad | + | // ... |
- | glBegin(GL_QUADS); | + | if (camfollow >= 0) { |
- | glColor4f(0.8, 0.3, 0.0, 0.5); | + | // a. fetch current camera position, up and view direction vectors |
- | glVertex3f(-3., -3., -3.); | + | XYZ position, up, vdir; |
- | glVertex3f(-3., 3., -3.); | + | ss2qc(&position, &up, &vdir, 1); |
- | glVertex3f( 3., 3., -3.); | + | // b. calculate new right vector |
- | glVertex3f( 3., -3., -3.); | + | XYZ vright = CrossProduct(vdir, up); |
- | glEnd(); | + | // c. calculate new view direction vector |
- | + | vdir = VectorSub(position, iP[camfollow]); | |
- | // restore the state | + | Normalise(&vdir); |
- | glPopAttrib(); | + | // d. calculate new up vector and set new camera position |
+ | up = CrossProduct(vright, vdir); | ||
+ | ss2sc(position, up, vdir, 1); | ||
+ | } | ||
+ | // ... | ||
} | } | ||
</pre></code> | </pre></code> |
Current revision
[edit]
How to follow an object with the camera
Using handles, you can easily detect when an object has been right-clicked. With two pretty simple bits of code, you can then make the camera keep focussed on that object.
1. use a handle callback to register the most recently selected handle:
int camfollow; // initialised to -1 in main
unsigned char *selected; // array storing selected state of all handles
void pickcb(int *id) {
// ...
// toggle state:
selected[*id] = (selected[*id] + 1) % 2;
if (selected[*id]) {
camfollow = *id;
} else {
camfollow = -1;
}
s2togglehandle(*id);
}
2. in the standard dynamic callback, set the camera position if required XYZ *iP; // array storing positions of all handles
void callback(double *t, int *kc) {
// ...
if (camfollow >= 0) {
// a. fetch current camera position, up and view direction vectors
XYZ position, up, vdir;
ss2qc(&position, &up, &vdir, 1);
// b. calculate new right vector
XYZ vright = CrossProduct(vdir, up);
// c. calculate new view direction vector
vdir = VectorSub(position, iP[camfollow]);
Normalise(&vdir);
// d. calculate new up vector and set new camera position
up = CrossProduct(vright, vdir);
ss2sc(position, up, vdir, 1);
}
// ...
}