Function:ss2dt

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#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
 +#include <time.h>
#include "s2plot.h" #include "s2plot.h"
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
- int texid; /* ID for this texture */+ int texid; /* ID for this texture */
- char *tex; /* Array holding texture */+ char *tex; /* Array holding texture */
- int width, height; /* Dimensions of texture */+ int width, height; /* Dimensions of texture */
- int i, j; /* Loop variables */+ int i, j; /* Loop variables */
- int idx; /* Temporary index into array */+ int idx; /* Temporary index into array */
- XYZ xyz = { 0.0, 0.0, 0.0 }; /* Location of sphere */+ XYZ xyz = { 0.0, 0.0, 0.0 }; /* Location of sphere */
- float r = 0.3; /* Radius of sphere */+ float r = 0.3; /* Radius of sphere */
- COLOUR col = { 1.0, 1.0, 1.0 }; /* Colour of sphere */+ COLOUR col = { 1.0, 1.0, 1.0 }; /* Colour of sphere */
- s2opend("/?",argc, argv); /* Open the display */+ srand48((long)time(NULL)); /* Seed random numbers */
- s2swin(-1.,1., -1.,1., -1.,1.); /* Set the window coordinates */+ s2opend("/?",argc, argv); /* Open the display */
- s2box("BCDET",0,0,"BCDET",0,0,"BCDET",0,0); /* Draw coordinate box */+ s2swin(-1.,1., -1.,1., -1.,1.); /* Set the window coordinates */
 + s2box("BCDET",0,0,"BCDET",0,0,"BCDET",0,0); /* Draw coordinate box */
- width = 128; /* Width of new texture */+ width = 128; /* Width of new texture */
- height = 16; /* Height of new texture */+ height = 16; /* Height of new texture */
- texid = ss2ct(width, height); /* Create a new texture */+ texid = ss2ct(width, height); /* Create a new texture */
- tex = ss2gt(texid, &width, &height); /* Store texture */+ tex = ss2gt(texid, &width, &height); /* Store texture */
- for (j=0;j<height;j++) { + for (j=0;j<height;j++) {
for (i=0;i<width;i++) { for (i=0;i<width;i++) {
- idx = (j*width + i)*4; /* Stored as (r, g, b, alpha) */+ idx = (j*width + i)*4; /* Stored as (r, g, b, alpha) */
- tex[idx ] = 127*drand48()+128; /* Randomish Red */+ tex[idx ] = 127*drand48()+128; /* Randomish Red */
- tex[idx+1] = 0; /* Green */+ tex[idx+1] = 0; /* Green */
- tex[idx+2] = 0; /* Blue */+ tex[idx+2] = 0; /* Blue */
- /* Do nothing to alpha */+ /* Do nothing to alpha */
} }
} }
- ss2pt(texid); /* Restore texture for use */+ ss2pt(texid); /* Restore texture for use */
- ns2vspherex(xyz, r, col, texid); /* Draw textured sphere */+ ns2vspherex(xyz, r, col, texid); /* Draw textured sphere */
fprintf(stderr,"There should be no texture on the sphere\n"); fprintf(stderr,"There should be no texture on the sphere\n");
- ss2dt(texid); /* Delete the texture */+ ss2dt(texid); /* Delete the texture */
- s2show(1); /* Open the s2plot window */+ s2show(1); /* Open the s2plot window */
return 1; return 1;
} }
 +
</pre></code> </pre></code>
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__NOTOC__ __NOTOC__
__NOEDITSECTION__ __NOEDITSECTION__

Current revision

ss2dt

Delete a texture

Prototype

unsigned int ss2ct(int width, int height);

Description

Delete a texture that is no longer required.

See Also

ss2ct Create a texture with specified width and height
ss2lt Load a texture for future (generally repeated) use.
ss2pt Reinstall a texture.
ss2gt Get a pointer to an identified texture.


Code Example

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "s2plot.h"

int main(int argc, char *argv[])
{
   int texid;                                   /* ID for this texture */
   char *tex;                                   /* Array holding texture */
   int width, height;                           /* Dimensions of texture */
   int i, j;                                    /* Loop variables */
   int idx;                                     /* Temporary index into array */
   XYZ xyz = { 0.0, 0.0, 0.0 };                 /* Location of sphere */
   float r = 0.3;                               /* Radius of sphere */
   COLOUR col = { 1.0, 1.0, 1.0 };              /* Colour of sphere */

   srand48((long)time(NULL));                   /* Seed random numbers */
   s2opend("/?",argc, argv);                    /* Open the display */
   s2swin(-1.,1., -1.,1., -1.,1.);              /* Set the window coordinates */
   s2box("BCDET",0,0,"BCDET",0,0,"BCDET",0,0);  /* Draw coordinate box */

   width = 128;                                 /* Width of new texture */
   height = 16;                                 /* Height of new texture */
   texid = ss2ct(width, height);                /* Create a new texture */
   tex = ss2gt(texid, &width, &height);         /* Store texture */

   for (j=0;j<height;j++) {                     
      for (i=0;i<width;i++) {
         idx = (j*width + i)*4;                 /* Stored as (r, g, b, alpha) */
         tex[idx  ] = 127*drand48()+128;        /* Randomish Red */
         tex[idx+1] = 0;                        /* Green */
         tex[idx+2] = 0;                        /* Blue */
                                                /* Do nothing to alpha */
      }
   }
   
   ss2pt(texid);                                /* Restore texture for use */

   ns2vspherex(xyz, r, col, texid);             /* Draw textured sphere */

   fprintf(stderr,"There should be no texture on the sphere\n");
   ss2dt(texid);                                /* Delete the texture */

   s2show(1);                                   /* Open the s2plot window */
   
   return 1;
}

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