HowToC:OpenGLCB
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==How to use an OpenGL callback function== | ==How to use an OpenGL callback function== | ||
- | S2PLOT allows you to register a function which is called every refresh cycle, after most other geometry has been drawn, but before the screen buffers are swapped. You can use this function to call explicit OpenGL functions if you like. This is an advanced feature, but very easy to use. Here's an example of an OpenGL callback function that draws a plane: | + | S2PLOT allows you to register a function which is called every refresh cycle, after most other geometry has been drawn, but before the screen buffers are swapped. You can use this function to call explicit OpenGL functions if you like. This is an advanced feature, but very easy to use. Here's an example of an OpenGL callback function that draws a plane. The use of the '''glPushAttrib''' and '''glPopAttrib''' functions is very important! |
+ | |||
+ | <code><pre> | ||
+ | // define an S2PLOT OpenGL callback function */ | ||
+ | void openglcb(void) { | ||
+ | // store the state | ||
+ | glPushAttrib(GL_ALL_ATTRIB_BITS); | ||
+ | |||
+ | // turn on blending | ||
+ | glEnable(GL_BLEND); | ||
+ | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | ||
+ | |||
+ | // draw a transparent orange quad | ||
+ | glBegin(GL_QUADS); | ||
+ | glColor4f(0.8, 0.3, 0.0, 0.5); | ||
+ | glVertex3f(-3., -3., -3.); | ||
+ | glVertex3f(-3., 3., -3.); | ||
+ | glVertex3f( 3., 3., -3.); | ||
+ | glVertex3f( 3., -3., -3.); | ||
+ | glEnd(); | ||
+ | |||
+ | // restore the state | ||
+ | glPopAttrib(); | ||
+ | } | ||
+ | </pre></code> |
Current revision
[edit]
How to use an OpenGL callback function
S2PLOT allows you to register a function which is called every refresh cycle, after most other geometry has been drawn, but before the screen buffers are swapped. You can use this function to call explicit OpenGL functions if you like. This is an advanced feature, but very easy to use. Here's an example of an OpenGL callback function that draws a plane. The use of the glPushAttrib and glPopAttrib functions is very important!
// define an S2PLOT OpenGL callback function */
void openglcb(void) {
// store the state
glPushAttrib(GL_ALL_ATTRIB_BITS);
// turn on blending
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
// draw a transparent orange quad
glBegin(GL_QUADS);
glColor4f(0.8, 0.3, 0.0, 0.5);
glVertex3f(-3., -3., -3.);
glVertex3f(-3., 3., -3.);
glVertex3f( 3., 3., -3.);
glVertex3f( 3., -3., -3.);
glEnd();
// restore the state
glPopAttrib();
}