Centre for Advanced Internet Architectures |
Modelling Two-player First Person Shooter Games
Supervisor:Dr Philip Branch
Suitable year level:3rd year
Project Description
Recently, we have had considerable success in modelling the traffic
generated by first person shooter games. One of the building blocks in
our development of traffic models of games with many players is the
two-player game. This project will involve the statistical analysis of
two-player game traffic generated by a server and transmitted to each
player. We have conjectured that the state of the two player game
(server to client) can be described in terms of client to server
traffic. Some preliminary work analysing Quake 3 seems to support this
conjecture but additional statistical analysis is needed to determine
whether it is true or false and under what circumstances it is true or
false.
A student undertaking this project will analyse traffic from a
selection of the seven games for which we have detailed statistics to
see whether or not this conjecture is reasonable.
Students carrying out this project would gain some good experience with
MATLAB and SPSS as well as some solid training in statistical methods
and probability which should be useful for any future research project
they might be involved with.
Expectations/Assessment
To obtain a high grade for this project the student will produce a
technical report containing an analysis of the seven games for which we
have data and a discussion of how well the conjecture matches the actual
data.
Pre-requisite Knowledge
Some basic understanding of the role of statistical analysis in testing
hypotheses is necessary. Some familiarity with common probability
distributions such as the exponential and normal distribution is
desirable. Some familiarity with MATLAB and/or SPSS would be useful but
is not essential.
Further details:pbranch @ swin.edu.au
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