HowToC:FollowAnObject

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Revision as of 23:35, 19 August 2008
Dbarnes (Talk | contribs)

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Revision as of 23:35, 19 August 2008
Dbarnes (Talk | contribs)
(How to follow an object with the camera)
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1. use a handle callback to register the most recently selected handle: 1. use a handle callback to register the most recently selected handle:
<code><pre> <code><pre>
-// define an S2PLOT OpenGL callback function */+void pickcb(int *id) {
-void openglcb(void) {+
- // store the state+
- glPushAttrib(GL_ALL_ATTRIB_BITS);+
- +
- // turn on blending+
- glEnable(GL_BLEND);+
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);+
- +
- // draw a transparent orange quad+
- glBegin(GL_QUADS);+
- glColor4f(0.8, 0.3, 0.0, 0.5);+
- glVertex3f(-3., -3., -3.);+
- glVertex3f(-3., 3., -3.);+
- glVertex3f( 3., 3., -3.);+
- glVertex3f( 3., -3., -3.);+
- glEnd();+
- +
- // restore the state+
- glPopAttrib();+
} }
</pre></code> </pre></code>

Revision as of 23:35, 19 August 2008

How to follow an object with the camera

Using handles, you can easily detect when an object has been right-clicked. With two pretty simple bits of code, you can then make the camera keep focussed on that object.

1. use a handle callback to register the most recently selected handle:

void pickcb(int *id) {
}
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