Function:ns2vi

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ns2vi

Illumination - vector input.

Prototype

void nsv2i(XYZ P, COLOUR col);

Description

Place an OpenGL light at location (P) with RGB colour col, using vector data structures.

See Also

ns2i Illumination.
struct_COLOUR Data structure for (r,g,b) colour indices.
struct_XYZ Data structure for (x,y,z) coordinates.


Code Example

#include <stdio.h>
#include <stdlib.h>
#include "s2plot.h"

int main(int argc, char *argv[])
{
   XYZ xyz    = { 0.0, 0.0, 0.0 };
   COLOUR col = { 1.0, 1.0, 1.0 };		/* White */
   float radius = 0.2;				/* Sphere radius */
   XYZ light  = { 0.0, 0.3, 0.8 };		/* Light position */
   COLOUR lcol   = { 0.0, 0.0, 1.0 };		/* A blue light */

   s2opend("/?",argc, argv);			/* Open the display */
   s2swin(-1.,1., -1.,1., -1.,1.);		/* Set the window coordinates */
   s2box("BCDET",0,0,"BCDET",0,0,"BCDET",0,0);	/* Draw coordinate box */

   ns2vsphere(xyz, radius, col);		/* Draw a sphere */
   ns2vi(light, lcol);				/* Put the light in */

   s2show(1);					/* Open the s2plot window */
   
   return 1;
}

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