Function:ds2vbbpr

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==See Also== ==See Also==
 +<table>
 +<tr><td>[[Function:ds2vbbp | ds2vbbp]]</td><td>Billboard with aspect ratio - vector input.</td></tr>
 +<tr><td>[[Function:ds2bbset | ds2bbset ]]</td><td>Draw a set of billboards. </td></tr>
 +<tr><td>[[Function:ds2bb | ds2bb ]]</td><td>Draw a (dynamic) billboard: a textured facet that always faces the camera. </td></tr>
 +<tr><td>[[Function:ds2vbb | ds2vbb ]]</td><td>Draw a (dynamic) billboard: a textured facet that always faces the camera - vector input </td></tr>
 +<tr><td>[[Function:ds2vbbr | ds2vbbr ]]</td><td>Draw a (dynamic) billboard texture with specified rotation.</td></tr>
 +<tr><td>[[Function:ds2tb | ds2tb ]]</td><td>Draw text that always faces the camera </td></tr>
 +<tr><td>[[Function:ds2vtb | ds2vtb ]]</td><td>Draw text that always faces the camera - vector input </td></tr>
 +<tr><td>[[Function:ss2lt | ss2lt ]]</td><td>Load a texture for future (generally repeated) use. </td></tr>
 +<tr><td>[[Function:ss2ct | ss2ct ]]</td><td>Create a texture with specified width and height </td></tr>
 +</table>
==Code Example== ==Code Example==

Revision as of 01:29, 7 January 2009

ds2vbbpr

Billboard with aspect ratio, offset in screen coords, and rotation of texture - vector input.

Prototype

void ds2vbbpr(XYZ iP, XYZ offset, float aspect, float isize,
	      float ipangle, COLOUR iC, unsigned int itexid, float alpha, char trans);

Description

Billboard with aspect ratio, offset in screen coords, and rotation of the texture about the view direction.

See Also

ds2vbbpBillboard with aspect ratio - vector input.
ds2bbset Draw a set of billboards.
ds2bb Draw a (dynamic) billboard: a textured facet that always faces the camera.
ds2vbb Draw a (dynamic) billboard: a textured facet that always faces the camera - vector input
ds2vbbr Draw a (dynamic) billboard texture with specified rotation.
ds2tb Draw text that always faces the camera
ds2vtb Draw text that always faces the camera - vector input
ss2lt Load a texture for future (generally repeated) use.
ss2ct Create a texture with specified width and height

Code Example

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