Function:ds2vbbp

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<tr><td>[[Function:ds2tb | ds2tb ]]</td><td>Draw text that always faces the camera </td></tr> <tr><td>[[Function:ds2tb | ds2tb ]]</td><td>Draw text that always faces the camera </td></tr>
<tr><td>[[Function:ds2vtb | ds2vtb ]]</td><td>Draw text that always faces the camera - vector input </td></tr> <tr><td>[[Function:ds2vtb | ds2vtb ]]</td><td>Draw text that always faces the camera - vector input </td></tr>
-<tr><td>[[Function:ss2lt | ss2lt ]]</td><td>Load a texture for future (generally repeated) use. </td></tr> 
-<tr><td>[[Function:ss2ct | ss2ct ]]</td><td>Create a texture with specified width and height </td></tr> 
</table> </table>

Revision as of 22:21, 7 January 2009

ds2vbbp

Draw a "billboard" with aspect ratio - vector input.

Prototype

void ds2vbbp(XYZ iP, XYZ offset, float aspect,
	     float isize, COLOUR iC, unsigned int itexid, float alpha, char trans);

Description

Draw a "billboard" with aspect ratio: width:height instead of stretch, and offset in screen coords (x,y) [offset.z ignored].

See Also

ds2vbbprBillboard with aspect ratio, offset in screen coords, and rotation of texture - vector input.
ds2bbset Draw a set of billboards.
ds2bb Draw a (dynamic) billboard: a textured facet that always faces the camera.
ds2vbb Draw a (dynamic) billboard: a textured facet that always faces the camera - vector input
ds2vbbr Draw a (dynamic) billboard texture with specified rotation.
ds2tb Draw text that always faces the camera
ds2vtb Draw text that always faces the camera - vector input

Code Example

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